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In OGame, there is a technique called the ninja. This requires
precise timing, and I got sick of looking at my watch, or missing the right time. So, I wrote a program to time it for me. This utility will
beep for 1 minute before you need to send your fleet, 15 seconds before you need to send your recyclers and 10 seconds before the enemy fleet
arrives. You can mute the sound form within the application if you wish. The time when it tells you to send your fleets are offset. The ninja
fleet is offset by the time it needs to arrive plus 10 seconds. That way, there is plenty of time for the page to load fully and have your
ninja arrive a few seconds before the enemy's attacking fleet. The recycler timer is offset by it's fleet time plus 30 seconds.
Main Download
| OGame_Ninja_Timer_Win32_1_2.zip
| OGame_Ninja_Timer_source_1_2.tar.gz
| OGame_Ninja_Timer_source_1_2.zip
Mirror
| OGame_Ninja_Timer_Win32_1_2.zip
| OGame_Ninja_Timer_source_1_2.zip
The changelog can be viewed here or in the downloaded archives.
| Added 27-05-2007 | Source Requirements: Livewires,
Tkinter, Pygame
Example use:
- Go to you OGame fleet page.
- Select the required ninja fleet and point it at the correct planet. DO NOT SEND!
- Using the second fleet page, determine the time required for your fleet to reach the planet.
- (optional) Click 'Fleet' again and use recyclers to the DF
- Click 'Overview'
- In this utility, click the 'Add Attack / Ninja fleet Countdowns' button. Minus the attacking fleet's time until the next minute (ie: 42:45 becomes 42 minutes).
- Put that number into the 'Attacking Fleet' dialogue.
- Do the same for your fleet time.
- (optional) Do the same for your recycling fleet.
- Keep the 'Overview' OGame page viewable in the background. When the enemy fleet reaches the time you entered, click the red 'Start the Countdowns' button.
- Go to the fleet page and use whatever fleet that this utility says that needs to be sent first.
- Wait at the final fleet page which has 'Mission' and 'Cargo Options' When the timer reaches zero, click the 'continue' button.